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An attempt to create a spiral galaxy using a point density volume with boids and a couple of fields, along with basic compositing in PS.
The more I look at it, the more it looks like a nebula.
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An attempt to create a spiral galaxy using a point density volume with boids and a couple of fields, along with basic compositing in PS.
The more I look at it, the more it looks like a nebula.
Stills from a multi-colored smoke test in Blender. I tried making it a gif, but it ends up looking like shit (kinda cool if you like glitchy noise, though) so here’s some full-res stills from the animation.
The effect is based on a simple tutorial at BlenderDiplom, and it gives some seriously awesome results. I tweaked the settings and threw on some extras, but the basic setup was the same.
Enjoy.
(Source: ultravisceral)
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Here’s a nice hi-res still from the animation (different camera).
This was an experiment using the edge split modifier, the cloth simulator and a hefty amount of wind.
I modeled this virus-inspired object the other night and rendered with Cycles at 2000 samples (still not enough and it took over three hours). I also used a diamond dispersion method created by Kirado.
The more I experiment with Blender and Cycles, the more possibilities come into view. It’s a beautiful thing. Now it’s only a matter of time and GHz…
A simple test of motion blur with Cycles using Max Hammond’s technique.
Rendered at 64 samples per frame.