Animation of the smashed wall, in a fraction of its glory.
You can learn how to do it with this simple tutorial from Blender Nerd.
View high resolution
I was learning how to create and apply better textures in Blender and ended up making some kind of evolution of the monolith from 2001.
Stills from a multi-colored smoke test in Blender. I tried making it a gif, but it ends up looking like shit (kinda cool if you like glitchy noise, though) so here’s some full-res stills from the animation.
The effect is based on a simple tutorial at BlenderDiplom, and it gives some seriously awesome results. I tweaked the settings and threw on some extras, but the basic setup was the same.
Enjoy.
(Source: ultravisceral)
I modeled this virus-inspired object the other night and rendered with Cycles at 2000 samples (still not enough and it took over three hours). I also used a diamond dispersion method created by Kirado.
The more I experiment with Blender and Cycles, the more possibilities come into view. It’s a beautiful thing. Now it’s only a matter of time and GHz…
Animation of the smashed wall, in a fraction of its glory.
You can learn how to do it with this simple tutorial from Blender Nerd.
View high resolution
Break down the walls.
Blender with Cycles is getting recockulous. If only I had the power (aka, time) to render out the animation with the materials as such. I’ll probably do one with a simpler material for the ball.
This was integrated for 1000 samples.